| Overview | Camera/Light | Parts | Surfaces | Dummies | Colors |
| Colors | |
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Color List All colors presets of the fce file are listed in the color list. Each color preset consists of four colors: the primary color to be used for the main body, the interior color, the secondary color to be used e.g. for the roof of convertables and the driver's hair color. Select the color preset you want to edit. You may copy or delete color presets using the appropriate buttons. Note: If you copy or delete colors, it may be necessary to edit the color data in the fedata files! |
| Color Types Select the color type, you want to edit: Primary color, interior color, secondary color or the driver's hair color. |
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Color Editing The selected color can be edited by choosing the desired hue, saturation and brightness. The resulting color will be displayed inside the upper right rectangle. If texture rendering is switched on, the appropriate parts of the car will be colored too. If the car will not be colored in the way you've expected, you have to proove the alpha channel of your texture file. There are certain alpha values, that tells NFS, which parts of the texture have to be colored: Primary color: RGB 224, 224, 224 (±32) Interior color: RGB 160, 160, 160 (±32) Secondary color: RGB 96, 96, 96 (±32) Driver's hair color: RGB 32, 32, 32 (±16) Note: FCE Finish is not able to display the colors like NFS will do. In most cases, all colors will appear brighter in NFS. |